OMAHA HI-LO

Omaha Hi-Lo Statistics & Hand Archive

Play Omaha Hi-Lo

What the archive records

The existing archive below shows saved parties, hand counts, whether a party finished, duration in minutes, qualifying-low frequency and low wins. Values describe the saved games currently available, not all Omaha players. An empty archive means no saved games are available.

Hand frequency and distributions

High categories run from high card to straight flush. Archive frequencies count recorded player combinations, including folded players, rather than just winning hands. Players share boards, so observations are not independent. The comparison baseline is a seeded Monte Carlo estimate from one million uniformly dealt four-card Omaha hands using two hole cards and three board cards. It is not an exact probability or a forecast of your results; arrows are not significance tests.

Low frequency and duration

The qualifying-low percentage uses completed hands as its denominator. It describes how often the recorded board and hands produced a low, not your chance to win low from a starting hand. Duration is a recorded time measure; pauses and player pace can affect it. Do not treat a short game as a standard session length.

Your table statistics

Inside a game, Statistics shows completed hands, player stacks, wallet history, maximum wins and losses, folds, wins, losses, bet/raise activity and combination counts. Realization measures the share of advantaged hands with a positive net result; missed high counts hands with the best high but no high payout. These measures describe that party and should be read alongside the actual hands.

Game archive

The live archive loads saved games when JavaScript is enabled.

Rules and learning